![]() I think, (b) turning the object create a more beautiful result, since the lighting on the different parts of the object is changing, Also, the light setup can be optimized and stays constant in relation to the camera (f.ex. (There are two ways to create object turntables - (a) turning the camera around, also at several heights or (b) turning the object. Finally I used Object2VR to create the mov/swf files. The final user don't need a good hardware and the final presentation of a complex model don't need much memory. ![]() It allow to create full quality turntable animations for web sides or presentations. I used it this technic at Rhino|Vray since a few years. ** by the way - in some renderers (like ArtLantis) there is the reversal option to vr-panorame which is called vr-object which allows you to view your object interactively from the outside in a range of tilt and turn angles described by you - which would also be a wonderful option sometime in the future
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